WorldToObject3x4

Description

Returns the world-to-object transformation matrix (3x4).

Signature

matrix<float, 3, 4> WorldToObject3x4();

Return value

3x4 matrix transforming from world to object space

Remarks

Inverse of the object-to-world transform

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: intersection, closesthit, anyhit.

glsl

Available in stages: intersection, closesthit, anyhit.

cuda

Available in stages: intersection, closesthit, anyhit.

spirv

Available in stages: intersection, closesthit, anyhit.

Requires capability: spvRayTracingKHR.