ReorderThread¶
Description¶
Reorders threads based on a coherence hint value. NumCoherenceHintBits indicates how many of the least significant bits of CoherenceHint should be considered during reordering (max: 16). Applications should set this to the lowest value required to represent all possible values in CoherenceHint. For best performance, all threads should provide the same value for NumCoherenceHintBits. Where possible, reordering will also attempt to retain locality in the thread429496726642949671684294967193s launch indices (DispatchRaysIndex in DXR).
Signature¶
void ReorderThread( uint CoherenceHint, uint NumCoherenceHintBitsFromLSB); void ReorderThread( HitObject HitOrMiss, uint CoherenceHint, uint NumCoherenceHintBitsFromLSB); void ReorderThread(HitObject HitOrMiss);
Parameters¶
CoherenceHint : uint¶
NumCoherenceHintBitsFromLSB : uint¶
HitOrMiss : HitObject¶
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in raygen stage only.
Requires capability: hlsl_nvapi.
glsl¶
Available in raygen stage only.
cuda¶
Available in raygen stage only.
spirv¶
Available in raygen stage only.
Requires capabilities: spvRayTracingKHR, spvShaderInvocationReorderNV.