RAY_FLAG_FORCE_OPAQUE¶
Description¶
Forces all geometries to be treated as opaque, disabling any-hit shader execution.
Signature¶
static const uint RAY_FLAG_FORCE_OPAQUE = 0x01;
Forces all geometries to be treated as opaque, disabling any-hit shader execution.
static const uint RAY_FLAG_FORCE_OPAQUE = 0x01;