ObjectRayOrigin¶
Description¶
Returns the ray origin in object space of the current instance.
Signature¶
vector<float, 3> ObjectRayOrigin();
Return value¶
Object-space position where the ray originated
Remarks¶
Transformed by the inverse of the instance transform
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: intersection, closesthit, anyhit.
glsl¶
Available in stages: intersection, closesthit, anyhit.
cuda¶
Available in stages: intersection, closesthit, anyhit.
spirv¶
Available in stages: intersection, closesthit, anyhit.
Requires capability: spvRayTracingKHR.