GetAttributeAtVertex¶
Description¶
Get the value of a vertex attribute at a specific vertex.
The GetAttributeAtVertex() function can be used in a fragment shader to get the value of the given attribute at the vertex of the primitive that corresponds to the given vertexIndex.
Note that the attribute must have been a declared varying input to the fragment shader with the nointerpolation modifier.
This function can be applied to scalars, vectors, and matrices of built-in scalar types.
Signature¶
T GetAttributeAtVertex<T>( T attribute, uint vertexIndex) where T : __BuiltinType; vector<T, N> GetAttributeAtVertex<T, int N>( vector<T, N> attribute, uint vertexIndex) where T : __BuiltinType; matrix<T, N, M> GetAttributeAtVertex<T, int N, int M>( matrix<T, N, M> attribute, uint vertexIndex) where T : __BuiltinType;
Generic Parameters¶
T: __BuiltinType¶
N : int¶
M : int¶
Parameters¶
attribute : T¶
vertexIndex : uint¶
attribute : vector<T, N>¶
attribute : matrix<T, N, M>¶
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in fragment stage only.
glsl¶
Available in fragment stage only.
spirv¶
Available in fragment stage only.
Requires capability: spvFragmentBarycentricKHR.