ObjectRayOrigin

Description

Returns the ray origin in object space of the current instance.

Signature

vector<float, 3> ObjectRayOrigin();

Return value

Object-space position where the ray originated

Remarks

Transformed by the inverse of the instance transform

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: intersection, closesthit, anyhit.

glsl

Available in stages: intersection, closesthit, anyhit.

cuda

Available in stages: intersection, closesthit, anyhit.

spirv

Available in stages: intersection, closesthit, anyhit.

Requires capability: spvRayTracingKHR.