IgnoreHit

Description

Ignores the current intersection and continues traversal.

Signature

void IgnoreHit();

Remarks

Used in any-hit shaders to reject potential intersections

Availability and Requirements

Defined for the following targets:

hlsl

Available in anyhit stage only.

glsl

Available in anyhit stage only.

cuda

Available in anyhit stage only.

spirv

Available in anyhit stage only.

Requires capability: spvRayTracingKHR.