WorldToObject4x3¶
Description¶
Returns the world-to-object transformation matrix (4x3).
Signature¶
matrix<float, 4, 3> WorldToObject4x3();
Return value¶
4x3 matrix transforming from world to object space
Remarks¶
Transposed version of WorldToObject3x4
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: intersection, closesthit, anyhit.
glsl¶
Available in stages: intersection, closesthit, anyhit.
cuda¶
Available in stages: intersection, closesthit, anyhit.
spirv¶
Available in stages: intersection, closesthit, anyhit.
Requires capability: spvRayTracingKHR.