ObjectToWorld3x4

Description

Returns the object-to-world transformation matrix (3x4).

Signature

matrix<float, 3, 4> ObjectToWorld3x4();

Return value

3x4 matrix transforming from object to world space

Remarks

Includes position and orientation of the current instance

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: intersection, closesthit, anyhit.

glsl

Available in stages: intersection, closesthit, anyhit.

cuda

Available in stages: intersection, closesthit, anyhit.

spirv

Available in stages: intersection, closesthit, anyhit.

Requires capability: spvRayTracingKHR.