HitKind

Description

Returns the type of intersection that was found.

Signature

uint HitKind();

Return value

Hit kind value (HIT_KIND_TRIANGLE_FRONT_FACE, HIT_KIND_TRIANGLE_BACK_FACE, or custom value)

Remarks

Available in any-hit and closest-hit shaders

Availability and Requirements

Defined for the following targets:

hlsl

Available in stages: closesthit, anyhit.

glsl

Available in stages: closesthit, anyhit.

cuda

Available in stages: closesthit, anyhit.

spirv

Available in stages: closesthit, anyhit.

Requires capability: spvRayTracingKHR.