TraceRay¶
Description¶
Traces a ray through the acceleration structure.
Signature¶
void TraceRay<payload_t>( RaytracingAccelerationStructure AccelerationStructure, uint RayFlags, uint InstanceInclusionMask, uint RayContributionToHitGroupIndex, uint MultiplierForGeometryContributionToHitGroupIndex, uint MissShaderIndex, RayDesc Ray, inout payload_t Payload);
Generic Parameters¶
payload_t¶
Parameters¶
AccelerationStructure : RaytracingAccelerationStructure¶
The acceleration structure to traverse
RayFlags : uint¶
Flags controlling ray behavior
InstanceInclusionMask : uint¶
Mask for filtering instance visibility
RayContributionToHitGroupIndex : uint¶
Offset for hit group indexing
MultiplierForGeometryContributionToHitGroupIndex : uint¶
Multiplier for geometry-based hit group indexing
MissShaderIndex : uint¶
Index of the miss shader to execute if no hit is found
Ray : RayDesc¶
Description of the ray to trace
Payload : payload_t¶
Structure for passing data between shaders
Remarks¶
Core ray tracing function for initiating traversal
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in stages: raygen, closesthit, miss.
glsl¶
Available in stages: raygen, closesthit, miss.
cuda¶
Available in stages: raygen, closesthit, miss.
spirv¶
Available in stages: raygen, closesthit, miss.
Requires capability: spvRayTracingKHR.