IgnoreHit¶
Description¶
Ignores the current intersection and continues traversal.
Signature¶
void IgnoreHit();
Remarks¶
Used in any-hit shaders to reject potential intersections
Availability and Requirements¶
Defined for the following targets:
hlsl¶
Available in anyhit stage only.
glsl¶
Available in anyhit stage only.
cuda¶
Available in anyhit stage only.
spirv¶
Available in anyhit stage only.
Requires capability: spvRayTracingKHR.