# Building Slang From Source ### TLDR `cmake --workflow --preset release` to configure, build, and package a release version of Slang. ## Prerequisites: Please install: - CMake (3.26 preferred, but 3.22 works[^1]) - A C++ compiler with support for C++17. GCC, Clang and MSVC are supported - A CMake compatible backend, for example Visual Studio or Ninja - Python3 (a dependency for building spirv-tools) Optional dependencies for tests include - CUDA - OptiX - NVAPI - Aftermath - X11 Other dependencies are sourced from submodules in the [./external](./external) directory. ## Get the Source Code Clone [this](https://github.com/shader-slang/slang) repository. Make sure to fetch the submodules also. ```bash git clone https://github.com/shader-slang/slang --recursive ``` You will need the git tags from this repository, otherwise versioning information (including the Slang modules directory name and the library filenames on macOS and Linux) will be incorrect. The above command should fetch them for you, but if you're fetching from a fork you may need to explicitly fetch the latest tags from the shader-slang repository with: ```bash git fetch https://github.com/shader-slang/slang.git 'refs/tags/*:refs/tags/*' ``` ## Configure and build > This section assumes cmake 3.25 or greater, if you're on a lower version > please see [building with an older cmake](#building-with-an-older-cmake) For a Ninja based build system (all platforms) run: ```bash cmake --preset default cmake --build --preset releaseWithDebugInfo # or --preset debug, or --preset release ``` > Note: when using Ninja (default preset) on Windows, you need to make sure the `cmake` command is run from the Visual Studio Developer Command Prompt. If you are a coding agent trying to build Slang in a Windows sandbox, run `extras/win-sandbox-build.bat [debug|release|releaseWithDebugInfo|minSizeRel] [x64|arm64|Win32] [target...]` instead. It configures with the `vs2022-dev` preset, reuses locally cached dependencies to avoid network fetches, and defaults to building `slangc`, `slang-test`, and `slangi`. For Visual Studio run: ```bash cmake --preset vs2022 # or 'vs2019' or 'vs2026' start devenv ./build/slang.sln # to optionally open the project in Visual Studio cmake --build --preset releaseWithDebugInfo # to build from the CLI, could also use --preset release or --preset debug ``` There are also `*-dev` variants like `vs2022-dev` and `vs2026-dev` which turn on features to aid debugging. The `vs2022-dev` preset writes to `build/windows-vs2022-dev`. ### WebAssembly build In order to build WebAssembly build of Slang, Slang needs to be compiled with [Emscripten SDK](https://github.com/emscripten-core/emsdk). You can find more information about [Emscripten](https://emscripten.org/). You need to clone the EMSDK repo. And you need to install and activate the latest. ```bash git clone https://github.com/emscripten-core/emsdk.git cd emsdk ``` For non-Windows platforms ```bash ./emsdk install latest ./emsdk activate latest ``` For Windows ```cmd emsdk.bat install latest emsdk.bat activate latest ``` After EMSDK is activated, Slang needs to be built in a cross compiling setup: - build the `generators` target for the build platform - configure the build with `emcmake` for the host platform - build for the host platform. > Note: For more details on cross compiling please refer to the > [cross-compiling](docs/building.md#cross-compiling) section. ```bash # Build generators. cmake --workflow --preset generators --fresh mkdir generators cmake --install build --config Release --prefix generators --component generators # Configure the build with emcmake. # emcmake is available only when emsdk_env setup the environment correctly. pushd ../emsdk source ./emsdk_env # For Windows, emsdk_env.bat popd emcmake cmake -DSLANG_GENERATORS_PATH=generators/bin --preset emscripten -G "Ninja" # Build slang-wasm.js and slang-wasm.wasm in build.em/Release/bin cmake --build --preset emscripten --target slang-wasm ``` > Note: If the last build step fails, try running the command that `emcmake` > outputs, directly. ### Android build In order to build Slang for Android, you need the Android NDK installed and the `ANDROID_NDK_HOME` environment variable set to point to your NDK installation. Android builds are a cross compiling setup, so build the generators for the build platform first: ```bash # Build generators. cmake --workflow --preset generators --fresh mkdir generators cmake --install build --prefix generators --component generators ``` Then configure and build for the desired architecture: ```bash # ARM64 (arm64-v8a) cmake --preset android-arm64 --fresh -DSLANG_GENERATORS_PATH=generators/bin cmake --build --preset android-arm64-release # x86_64 cmake --preset android-x86_64 --fresh -DSLANG_GENERATORS_PATH=generators/bin cmake --build --preset android-x86_64-release ``` Other build presets are also provided for both architectures: - `android-arm64-debug` - `android-arm64-releaseWithDebugInfo` - `android-x86_64-debug` - `android-x86_64-releaseWithDebugInfo` > Note: Android presets disable some features to reduce dependencies, including GFX, tests, slangd, replayer, LLVM, examples, xlib, CUDA, OptiX, NVAPI, and Aftermath. ## Installing Build targets may be installed using cmake: ```bash cmake --build . --target install ``` This should install `SlangConfig.cmake` that should allow `find_package` to work. SlangConfig.cmake defines `SLANG_EXECUTABLE` variable that will point to `slangc` executable and also define `slang::slang` target to be linked to. For now, `slang::slang` is the only exported target defined in the config which can be linked to. Example usage ```cmake find_package(slang REQUIRED PATHS ${your_cmake_install_prefix_path} NO_DEFAULT_PATH) # slang_FOUND should be automatically set target_link_libraries(yourLib PUBLIC slang::slang ) ``` ## Testing ```bash build/Debug/bin/slang-test ``` See the [documentation on testing](../tools/slang-test/README.md) for more information. ## Using sccache for faster rebuilds [sccache](https://github.com/mozilla/sccache) caches compilation results so that subsequent builds are significantly faster. To enable it, either set the CMake option or the environment variable: ```bash # Via CMake option cmake --preset default -DSLANG_USE_SCCACHE=ON # Via environment variable SLANG_USE_SCCACHE=1 cmake --preset default ``` When sccache is enabled, precompiled headers are automatically disabled because of a known incompatibility that causes linker errors. If `CMAKE_C_COMPILER_LAUNCHER` or `CMAKE_CXX_COMPILER_LAUNCHER` is already set (e.g. to ccache), the `SLANG_USE_SCCACHE` option is ignored to avoid conflicts. ## Debugging See the [documentation on debugging](/docs/debugging.md). ## Distributing ### Versioned Libraries As of v2025.21, the Slang libraries on **Mac** and **Linux** use versioned filenames. The public ABI for Slang libraries in general is not currently stable, so in accordance with semantic versioning conventions, the major version number for dynamically linkable libraries is currently 0. Due to the unstable ABI, releases are designed so that downstream users will be linked against the fully versioned library filenames (e.g., `libslang-compiler.so.0.2025.21` instead of `libslang-compiler.so`). Slang libraries for **Windows** do not have an explicit version in the library filename, but the the same guidance about stability of the ABI applies. Downstream users of Slang distributing their products as binaries should therefor **on all platforms, including Windows** redistribute the Slang libraries they linked against, or otherwise communicate the specific version dependency to their users. It is _not the case_ that a user of your product can just install any recent Slang release and have an installation of Slang that works for any given binary. ## More niche topics ### CMake options | Option | Default | Description | | ------------------------------------- | ----------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- | | `SLANG_VERSION` | Latest `v*` tag | The project version, detected using git if available | | `SLANG_DXC_BINARY_URL` | Stable DXC release URL | URL of the prebuilt DXC binary archive to download; overrides the default release URL and skips GLIBC auto-detection on Linux | | `SLANG_DXC_BUILD_FROM_SOURCE` | Unset | `ON`: build DXC from source on Windows, Linux, and macOS; `OFF`: use prebuilt when available; unset: build from source on macOS and auto-select on native Linux x86_64 (see [DXC GLIBC auto-detection](#dxc-glibc-auto-detection)) | | `SLANG_EMBED_CORE_MODULE` | `TRUE` | Build slang with an embedded version of the core module | | `SLANG_EMBED_CORE_MODULE_SOURCE` | `TRUE` | Embed the core module source in the binary | | `SLANG_ENABLE_DXIL` | `TRUE` | Enable generating DXIL using DXC | | `SLANG_ENABLE_ASAN` | `FALSE` | Enable ASAN (address sanitizer) | | `SLANG_ENABLE_COVERAGE` | `FALSE` | Enable code coverage instrumentation | | `SLANG_ENABLE_FULL_IR_VALIDATION` | `FALSE` | Enable full IR validation (SLOW!) | | `SLANG_ENABLE_VALIDATION_VM_BYTECODE` | `TRUE` | Enable VM bytecode validation in the bytecode interpreter. Disabling skips runtime safety checks for malformed bytecode. | | `SLANG_ENABLE_IR_BREAK_ALLOC` | `OFF` (Release), `ON` (Debug) | Enable IR BreakAlloc functionality for debugging. | | `SLANG_ENABLE_GFX` | `TRUE` | Enable gfx targets (**deprecated**) | | `SLANG_ENABLE_SLANGD` | `TRUE` | Enable language server target | | `SLANG_ENABLE_SLANGC` | `TRUE` | Enable standalone compiler target | | `SLANG_ENABLE_SLANGI` | `TRUE` | Enable Slang interpreter target | | `SLANG_ENABLE_SLANGRT` | `TRUE` | Enable runtime target | | `SLANG_ENABLE_SLANG_GLSLANG` | `TRUE` | Enable glslang dependency and slang-glslang wrapper target | | `SLANG_ENABLE_TESTS` | `TRUE` | Enable test targets, requires `SLANG_ENABLE_SLANG_RHI`; some tests require other CMake options | | `SLANG_ENABLE_EXAMPLES` | `TRUE` | Enable example targets, requires SLANG_ENABLE_SLANG_RHI | | `SLANG_ENABLE_REPLAYER` | `TRUE` | Enable slang-replay tool | | `SLANG_ENABLE_PCH` | `TRUE` | Enable precompiled headers for faster builds (auto-disabled when using sccache) | | `SLANG_STANDARD_MODULE_DEVELOP_BUILD` | `TRUE` | Enable development build for standard modules (enables `UNIT_TEST` macro); disable for release builds | | `SLANG_LIB_TYPE` | `SHARED` | How to build the slang library | | `SLANG_ENABLE_RELEASE_DEBUG_INFO` | `TRUE` | Enable generating debug info for Release configs | | `SLANG_ENABLE_RELEASE_LTO` | `FALSE` | Enable LTO for Release builds | | `SLANG_ENABLE_SPLIT_DEBUG_INFO` | `TRUE` | Enable generating split debug info for Debug and RelWithDebInfo configs | | `SLANG_SLANG_LLVM_FLAVOR` | `FETCH_BINARY_IF_POSSIBLE` | How to set up llvm support | | `SLANG_SLANG_LLVM_BINARY_URL` | System dependent | URL specifying the location of the slang-llvm prebuilt library | | `SLANG_USE_SCCACHE` | `FALSE` | Use sccache as compiler launcher (auto-disables PCH) | | `SLANG_GENERATORS_PATH` | `` | Path to an installed `all-generators` target for cross compilation | | `SLANG_IGNORE_ABORT_MSG` | `FALSE` | Suppress the Windows modal abort dialog at compile time (baked into all built executables; recommended for unattended/LLM-driven builds) | #### DXC GLIBC auto-detection When `SLANG_DXC_BUILD_FROM_SOURCE` is unset on native Linux x86_64 (and `SLANG_DXC_BINARY_URL` is not set), CMake downloads the prebuilt DXC binary at configure time and inspects the GLIBC requirements of both `libdxcompiler.so` and `libdxil.so`. If either library requires a newer GLIBC than the system provides, or if the requirement or system GLIBC version cannot be detected, DXC is built from source instead. Successful detection results are cached in stamp files so subsequent reconfigures are fast. For example, if a DXC Linux prebuilt requires GLIBC 2.38 and the host provides an older GLIBC, CMake selects the source-build path. On macOS, Microsoft does not publish a prebuilt DXC package, so the default configuration builds DXC from source unless `SLANG_DXC_BINARY_URL` is set to a custom archive. ```mermaid flowchart TD Start["Configure DXC support"] --> BuildFromSource{"SLANG_DXC_BUILD_FROM_SOURCE"} BuildFromSource -->|ON| Source["Build DXC from source"] BuildFromSource -->|OFF| Prebuilt["Use a prebuilt binary when available"] BuildFromSource -->|unset| CustomUrl{"SLANG_DXC_BINARY_URL set?"} CustomUrl -->|yes| CustomPrebuilt["Use custom prebuilt URL and skip GLIBC detection"] CustomUrl -->|no| MacOS{"macOS?"} MacOS -->|yes| Source MacOS -->|no| NativeLinux{"Native Linux x86_64?"} NativeLinux -->|yes| Probe["Download Linux prebuilt and inspect GLIBC requirements"] Probe --> Compatible{"Detected requirements are compatible with host GLIBC?"} Compatible -->|yes| LinuxPrebuilt["Use Linux prebuilt binary"] Compatible -->|no or unknown| Source NativeLinux -->|no| OfficialPrebuilt{"Official prebuilt exists for platform?"} OfficialPrebuilt -->|yes| Prebuilt OfficialPrebuilt -->|no| Unavailable["DXC unavailable unless built from source"] ``` - `ON`: build DXC from source on Windows, Linux, and macOS; on other platforms, DXC is unavailable. - `OFF`: use the prebuilt binary when one is available and skip the GLIBC check; on non-x86_64 Linux and macOS, DXC is unavailable unless `SLANG_DXC_BINARY_URL` is set to a custom prebuilt for that architecture/platform. - unset on native non-x86_64 Linux (e.g. ARM64): DXC is unavailable because no official prebuilt binary exists; set `ON` to build DXC from source. - unset on macOS: build DXC from source unless `SLANG_DXC_BINARY_URL` is set to a custom prebuilt. - unset while cross-compiling for Linux x86_64: skip GLIBC detection because the target system cannot be probed at configure time. The source-build path clones DXC plus LLVM/Clang submodules on the first run and can take tens of minutes to configure and build; later reconfigures and incremental builds use stamp files and build outputs to skip repeated work. #### Optional backend and test dependencies The following options relate to optional dependencies for additional backends and running additional tests. Left unchanged they are auto detected, however they can be set to `OFF` to prevent their usage, or set to `ON` to make it an error if they can't be found. | Option | CMake hints | Notes | | ------------------------ | ------------------------------ | -------------------------------------------------------------------------------------------- | | `SLANG_ENABLE_CUDA` | `CUDAToolkit_ROOT` `CUDA_PATH` | Enable running tests with the CUDA backend, doesn't affect the targets Slang itself supports | | `SLANG_ENABLE_OPTIX` | `Optix_ROOT_DIR` | Requires CUDA | | `SLANG_ENABLE_NVAPI` | `NVAPI_ROOT_DIR` | Only available for builds targeting Windows | | `SLANG_ENABLE_AFTERMATH` | `Aftermath_ROOT_DIR` | Enable Aftermath in GFX, and add aftermath crash example to project | | `SLANG_ENABLE_XLIB` | | Build gfx and platform with Xlib to support windowed apps on Linux | ### Advanced options | Option | Default | Description | | ----------------------------------- | ------------------------------------ | --------------------------------------------------------------------------------------------------------------------------- | | `SLANG_ENABLE_DX_ON_VK` | `FALSE` | Enable running the DX11 and DX12 tests on non-WARP Windows platforms via vkd3d-proton, requires system-provided d3d headers | | `SLANG_ENABLE_SLANG_RHI` | `TRUE` | Enable building and using [slang-rhi](https://github.com/shader-slang/slang-rhi) for tests | | `SLANG_USE_SYSTEM_MINIZ` | `FALSE` | Build using system Miniz library instead of the bundled version in [./external](./external) | | `SLANG_USE_SYSTEM_LZ4` | `FALSE` | Build using system LZ4 library instead of the bundled version in [./external](./external) | | `SLANG_USE_SYSTEM_VULKAN_HEADERS` | `FALSE` | Build using system Vulkan headers instead of the bundled version in [./external](./external) | | `SLANG_USE_SYSTEM_SPIRV_HEADERS` | `FALSE` | Build using system SPIR-V headers instead of the bundled version in [./external](./external) | | `SLANG_USE_SYSTEM_UNORDERED_DENSE` | `FALSE` | Build using system unordered dense instead of the bundled version in [./external](./external) | | `SLANG_USE_SYSTEM_SPIRV_TOOLS` | `FALSE` | Build using system SPIR-V tools library instead of the bundled version in [./external](./external) | | `SLANG_USE_SYSTEM_GLSLANG` | `FALSE` | Build using system glslang library instead of the bundled version in [./external](./external) | | `SLANG_SPIRV_HEADERS_INCLUDE_DIR` | `` | Use this specific path to SPIR-V headers instead of the bundled version in [./external](./external) | | `SLANG_ENABLE_SPIRV_TOOLS_MIMALLOC` | `FALSE` (`TRUE` on Windows) | Enable mimalloc allocator for SPIRV-Tools to improve compilation performance | | `SLANG_ENABLE_SPIRV_OPT_MERGE_RETURN` | `TRUE` | **Will be removed.** Register the paired SPIRV-Tools `MergeReturnPass` + `InlineExhaustivePass` sequence in the slang-glslang SPIR-V optimizer pipeline; the `TRUE` default preserves existing SPIR-V output, and `FALSE` opts into the temporary workaround for [SPIRV-Tools#6711](https://github.com/KhronosGroup/SPIRV-Tools/issues/6711) | | `SLANG_EXCLUDE_DAWN` | `FALSE` on Windows, `TRUE` elsewhere | Exclude Dawn WebGPU support from the build | | `SLANG_EXCLUDE_TINT` | `FALSE` | Exclude slang-tint from the build (only relevant on Windows x64) | | `SLANG_ENABLE_TIME_TRACE` | `FALSE` | Enable Clang time trace profiling for build analysis (Clang only) | ### LLVM Support There are several options for getting llvm-support: - Use a prebuilt binary slang-llvm library: `-DSLANG_SLANG_LLVM_FLAVOR=FETCH_BINARY` or `-DSLANG_SLANG_LLVM_FLAVOR=FETCH_BINARY_IF_POSSIBLE` (this is the default) - You can set `SLANG_SLANG_LLVM_BINARY_URL` to point to a local `libslang-llvm.so/slang-llvm.dll` or set it to a URL of an zip/archive containing such a file - If this isn't set then the build system constructs the download URL from the current git tag (e.g. `v2025.21`). Git tags must be available locally; if they are missing the build will warn and skip slang-llvm. Fetch them with `git fetch --tags` (or `git fetch https://github.com/shader-slang/slang.git 'refs/tags/*:refs/tags/*'` when cloning from a fork). - If `SLANG_SLANG_LLVM_BINARY_URL` is `FETCH_BINARY_IF_POSSIBLE` then in the case that a prebuilt binary can't be found then the build will proceed as though `DISABLE` was chosen - Use a system supplied LLVM: `-DSLANG_SLANG_LLVM_FLAVOR=USE_SYSTEM_LLVM`, you must have llvm-21.1 and a matching libclang installed. It's important that either: - You don't end up linking to a dynamic libllvm.so, this will almost certainly cause multiple versions of LLVM to be loaded at runtime, leading to errors like `opt: CommandLine Error: Option 'asm-macro-max-nesting-depth' registered more than once!`. Avoid this by compiling LLVM without the dynamic library. - Anything else which may be linked in (for example Mesa, also dynamically loads the same llvm object) - Do not enable LLVM support: `-DSLANG_SLANG_LLVM_FLAVOR=DISABLE` To build only a standalone slang-llvm, you can run: ```bash cmake --workflow --preset slang-llvm ``` This will generate `build/dist-release/slang-slang-llvm.zip` containing the library. This, of course, uses the system LLVM to build slang-llvm, otherwise it would just be a convoluted way to download a prebuilt binary. ### Cross compiling Slang generates some code at build time, using generators build from this codebase. Due to this, for cross compilation one must already have built these generators for the build platform. Build them with the `generators` preset, and pass the install path to the cross building CMake invocation using `SLANG_GENERATORS_PATH` Non-Windows platforms: ```bash # build the generators cmake --workflow --preset generators --fresh mkdir build-platform-generators cmake --install build --config Release --prefix build-platform-generators --component generators # reconfigure, pointing to these generators # Here is also where you should set up any cross compiling environment cmake \ --preset default \ --fresh \ -DSLANG_GENERATORS_PATH=build-platform-generators/bin \ -Dwhatever-other-necessary-options-for-your-cross-build \ # for example \ -DCMAKE_C_COMPILER=my-arch-gcc \ -DCMAKE_CXX_COMPILER=my-arch-g++ # perform the final build cmake --workflow --preset release ``` Windows ```bash # build the generators cmake --workflow --preset generators --fresh mkdir build-platform-generators cmake --install build --config Release --prefix build-platform-generators --component generators # reconfigure, pointing to these generators # Here is also where you should set up any cross compiling environment # For example ./vcvarsamd64_arm64.bat cmake \ --preset default \ --fresh \ -DSLANG_GENERATORS_PATH=build-platform-generators/bin \ -Dwhatever-other-necessary-options-for-your-cross-build # perform the final build cmake --workflow --preset release ``` ### Example cross compiling with MSVC to windows-aarch64 One option is to build using the ninja generator, which requires providing the native and cross environments via `vcvarsall.bat` ```bash vcvarsall.bat cmake --workflow --preset generators --fresh mkdir generators cmake --install build --prefix generators --component generators vsvarsall.bat x64_arm64 cmake --preset default --fresh -DSLANG_GENERATORS_PATH=generators/bin cmake --workflow --preset release ``` Another option is to build using the Visual Studio generator which can find this automatically ``` cmake --preset vs2022 # or --preset vs2019, vs2026 cmake --build --preset generators # to build from the CLI cmake --install build --prefix generators --component generators rm -rf build # The Visual Studio generator will complain if this is left over from a previous build cmake --preset vs2022 --fresh -A arm64 -DSLANG_GENERATORS_PATH=generators/bin cmake --build --preset release ``` ### Nix This repository contains a [Nix](https://nixos.org/) [flake](https://wiki.nixos.org/wiki/Flakes) (not officially supported or tested), which provides the necessary prerequisites for local development. Also, if you use [direnv](https://direnv.net/), you can run the following commands to have the Nix environment automatically activate when you enter your clone of this repository: ```bash echo 'use flake' > .envrc direnv allow ``` ## Building with an older CMake Because older CMake versions don't support all the features we want to use in CMakePresets, you'll have to do without the presets. Something like the following ```bash cmake -B build -G Ninja cmake --build build -j ``` ## Specific supported compiler versions _GCC_ 11.4 and 13.3 are tested in CI and is the recommended minimum version. GCC 10 is supported on a best-effort basis, i.e. PRs supporting this version are encouraged but it isn't a continuously maintained setup. _MSVC_ 19 is tested in CI and is the recommended minimum version. _Clang_ 17.0 is tested in CI and is the recommended minimum version. ## Static linking against libslang-compiler To build statically, set the `SLANG_LIB_TYPE` flag in CMake to `STATIC`. If linking against a static `libslang-compiler.a` you will need to link against some dependencies also if you're not already incorporating them into your project. ``` ${SLANG_DIR}/build/Release/lib/libslang-compiler.a ${SLANG_DIR}/build/Release/lib/libcompiler-core.a ${SLANG_DIR}/build/Release/lib/libcore.a ${SLANG_DIR}/build/external/miniz/libminiz.a ${SLANG_DIR}/build/external/lz4/build/cmake/liblz4.a ``` ## Deprecation of libslang and slang.dll filenames In Slang v2025.21, the primary library for Slang was renamed, from `libslang.so` and `slang.dll` to `libslang-compiler.so` and `slang-compiler.dll`. (A similar change was made for macOS.) The reason behind this change was to address a conflict on the Linux target, where the S-Lang library of the same name is commonly preinstalled on Linux distributions. The same issue affected macOS, to a lesser extent, where the S-Lang library could be installed via `brew`. To make the Slang library name predictable and simplify downstream build logic, the Slang library name was changed on all platforms. A change like this requires a period of transition, so on a **temporary** basis: Linux and macOS packages now include symlinks from the old filename to the new one. For Windows, a proxy library is provided with the old name, that redirects all functions to the new `slang-compiler.dll`. The rationale here is that applications with a complex dependency graph may have some components still temporarily using `slang.dll`, while others have been updated to use `slang-compiler.dll`. Using a proxy library for `slang.dll` ensures that all components are using the same library, and avoids any potential state or heap-related issues from an executable sharing data structures between the two libraries. These backwards compatability affordances, namely the proxy `slang.dll` and `slang.lib` (for Windows) and the `libslang.so` and `libslang.dylib` symlinks (for Linux and macOS), **will be removed at the end of 2026**. Until that time, they will be present in the github release packages for downstream use. Downstream packaging may or may not choose to distribute them, at their discretion. **We strongly encourage downstream users of Slang to move to the new library names as soon as they are able.** ## Notes [^1] below 3.25, CMake lacks the ability to mark directories as being system directories (https://cmake.org/cmake/help/latest/prop_tgt/SYSTEM.html#prop_tgt:SYSTEM), this leads to an inability to suppress warnings originating in the dependencies in `./external`, so be prepared for some additional warnings.