--- layout: stdlib-reference --- # SetMeshOutputCounts ## Description Set the number of output vertices and primitives for a mesh shader invocation. ## Signature
void SetMeshOutputCounts(
    uint vertexCount,
    uint primitiveCount);

## Parameters #### vertexCount : uint #### primitiveCount : uint ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `amplification`, `mesh`. #### glsl Available in stages: `amplification`, `mesh`. #### metal Available in stages: `amplification`, `mesh`. #### spirv Available in stages: `amplification`, `mesh`. Requires capability: `spvMeshShadingEXT`.