--- layout: stdlib-reference --- # HitKind ## Description Returns the type of intersection that was found. ## Signature
uint HitKind();
## Return value
Hit kind value (HIT_KIND_TRIANGLE_FRONT_FACE, HIT_KIND_TRIANGLE_BACK_FACE, or custom value)
## Remarks
Available in any-hit and closest-hit shaders
## Availability and Requirements
Defined for the following targets:
#### hlsl
Available in stages: `closesthit`, `anyhit`.
#### glsl
Available in stages: `closesthit`, `anyhit`.
#### cuda
Available in stages: `closesthit`, `anyhit`.
#### spirv
Available in stages: `closesthit`, `anyhit`.
Requires capability: `spvRayTracingKHR`.