--- layout: stdlib-reference --- # HitKind ## Description Returns the type of intersection that was found. ## Signature
uint HitKind();

## Return value Hit kind value (HIT_KIND_TRIANGLE_FRONT_FACE, HIT_KIND_TRIANGLE_BACK_FACE, or custom value) ## Remarks Available in any-hit and closest-hit shaders ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `closesthit`, `anyhit`. #### glsl Available in stages: `closesthit`, `anyhit`. #### cuda Available in stages: `closesthit`, `anyhit`. #### spirv Available in stages: `closesthit`, `anyhit`. Requires capability: `spvRayTracingKHR`.