--- layout: stdlib-reference --- # GeometryIndex ## Description Returns the index of the geometry that was hit in an intersection, any-hit, or closest-hit shader. ## Signature
uint GeometryIndex();

## Return value Zero-based index of the geometry in the current instance ## Remarks Available in intersection, any-hit, and closest-hit shaders ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### glsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### spirv Available in stages: `intersection`, `closesthit`, `anyhit`. Requires capability: `spvRayTracingKHR`.