--- layout: stdlib-reference --- # DispatchRaysIndex ## Description Returns the current ray dispatch coordinates. ## Signature
vector<uint, 3> DispatchRaysIndex();
## Return value
3D index of the current ray being processed
## Remarks
Available in all ray tracing shader stages
## Availability and Requirements
Defined for the following targets:
#### hlsl
Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`.
#### glsl
Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`.
#### cuda
Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`.
#### spirv
Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`.
Requires capability: `spvRayTracingKHR`.