--- layout: stdlib-reference --- # WorldRayOrigin ## Description Returns the origin of the current ray in world space. ## Signature
vector<float, 3> WorldRayOrigin();

## Return value World-space position where the ray originated ## Remarks Available in any-hit, closest-hit, intersection, and miss shaders ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `closesthit`, `anyhit`, `miss`, `intersection`. #### glsl Available in stages: `closesthit`, `anyhit`, `miss`, `intersection`. #### cuda Available in stages: `closesthit`, `anyhit`, `miss`, `intersection`. #### spirv Available in stages: `closesthit`, `anyhit`, `miss`, `intersection`. Requires capability: `spvRayTracingKHR`.