--- layout: stdlib-reference --- # WorldToObject4x3 ## Description Returns the world-to-object transformation matrix (4x3). ## Signature
matrix<float, 4, 3> WorldToObject4x3();

## Return value 4x3 matrix transforming from world to object space ## Remarks Transposed version of WorldToObject3x4 ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### glsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### spirv Available in stages: `intersection`, `closesthit`, `anyhit`. Requires capability: `spvRayTracingKHR`.