--- layout: stdlib-reference --- # ObjectRayDirection ## Description Returns the ray direction in object space of the current instance. ## Signature
vector<float, 3> ObjectRayDirection();

## Return value Object-space direction vector of the ray ## Remarks Transformed by the inverse of the instance transform ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### glsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### cuda Available in stages: `intersection`, `closesthit`, `anyhit`. #### spirv Available in stages: `intersection`, `closesthit`, `anyhit`. Requires capability: `spvRayTracingKHR`.