--- layout: stdlib-reference --- # ObjectRayOrigin ## Description Returns the ray origin in object space of the current instance. ## Signature
vector<float, 3> ObjectRayOrigin();

## Return value Object-space position where the ray originated ## Remarks Transformed by the inverse of the instance transform. On CUDA/OptiX, only available in anyhit and intersection stages. ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `intersection`, `anyhit`, `closesthit`. #### glsl Available in stages: `intersection`, `anyhit`, `closesthit`. #### cuda Available in stages: `intersection`, `anyhit`. #### spirv Available in stages: `intersection`, `anyhit`, `closesthit`. Requires capability: `spvRayTracingKHR`.