--- layout: stdlib-reference --- # IgnoreHit ## Description Ignores the current intersection and continues traversal. ## Signature
void IgnoreHit();

## Remarks Used in any-hit shaders to reject potential intersections ## Availability and Requirements Defined for the following targets: #### hlsl Available in `anyhit` stage only. #### glsl Available in `anyhit` stage only. #### cuda Available in `anyhit` stage only. #### spirv Available in `anyhit` stage only. Requires capability: `spvRayTracingKHR`.