--- layout: stdlib-reference --- # GeometryIndex ## Description Returns the index of the geometry that was hit in an intersection, any-hit, or closest-hit shader. ## Signature
uint GeometryIndex();
## Return value
Zero-based index of the geometry in the current instance
## Remarks
Available in intersection, any-hit, and closest-hit shaders
## Availability and Requirements
Defined for the following targets:
#### hlsl
Available in stages: `intersection`, `closesthit`, `anyhit`.
#### glsl
Available in stages: `intersection`, `closesthit`, `anyhit`.
#### spirv
Available in stages: `intersection`, `closesthit`, `anyhit`.
Requires capability: `spvRayTracingKHR`.