--- layout: stdlib-reference --- # ObjectToWorld3x4 ## Description Returns the object-to-world transformation matrix (3x4). ## Signature
matrix<float, 3, 4> ObjectToWorld3x4();

## Return value 3x4 matrix transforming from object to world space ## Remarks Includes position and orientation of the current instance ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### glsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### cuda Available in stages: `intersection`, `closesthit`, `anyhit`. #### spirv Available in stages: `intersection`, `closesthit`, `anyhit`. Requires capability: `spvRayTracingKHR`.