--- layout: stdlib-reference --- # DispatchRaysDimensions ## Description Returns the dimensions of the ray dispatch. ## Signature
vector<uint, 3> DispatchRaysDimensions();
## Return value
3D dimensions of the ray dispatch grid
## Remarks
Available in all ray tracing shader stages
## Availability and Requirements
Defined for the following targets:
#### hlsl
Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`.
#### glsl
Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`.
#### cuda
Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`.
#### spirv
Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`.
Requires capability: `spvRayTracingKHR`.