--- layout: stdlib-reference --- # WorldToObject4x3 ## Description Returns the world-to-object transformation matrix (4x3). ## Signature
matrix<float, 4, 3> WorldToObject4x3();
## Return value
4x3 matrix transforming from world to object space
## Remarks
Transposed version of WorldToObject3x4
## Availability and Requirements
Defined for the following targets:
#### hlsl
Available in stages: `intersection`, `closesthit`, `anyhit`.
#### glsl
Available in stages: `intersection`, `closesthit`, `anyhit`.
#### spirv
Available in stages: `intersection`, `closesthit`, `anyhit`.
Requires capability: `spvRayTracingKHR`.