--- layout: stdlib-reference --- # DispatchRaysIndex ## Description Returns the current ray dispatch coordinates. ## Signature
vector<uint, 3> DispatchRaysIndex();

## Return value 3D index of the current ray being processed ## Remarks Available in all ray tracing shader stages ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`. #### glsl Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`. #### cuda Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`. #### spirv Available in stages: `intersection`, `raygen`, `miss`, `callable`, `closesthit`, `anyhit`. Requires capability: `spvRayTracingKHR`.