--- layout: stdlib-reference --- # WorldToObject3x4 ## Description Returns the world-to-object transformation matrix (3x4). ## Signature
matrix<float, 3, 4> WorldToObject3x4();

## Return value 3x4 matrix transforming from world to object space ## Remarks Inverse of the object-to-world transform ## Availability and Requirements Defined for the following targets: #### hlsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### glsl Available in stages: `intersection`, `closesthit`, `anyhit`. #### spirv Available in stages: `intersection`, `closesthit`, `anyhit`. Requires capability: `spvRayTracingKHR`.